
“For the historians, and people who really love history, they were quite fascinated to see DeValera and Churchill come to life and how accurate we got their appearance, the way they speak, the way they move. We had a lot of kids who, when they held up their phone up, they jumped and got a fright, and that was quite amazing to see. We had people laugh, people cry, people being scared, because we have such a great mix of scenes. "The most rewarding thing was going and getting users to test it - once we put it into the hands of the public, it was amazing. So instead of people having to go and read, 'oh, there apparently used to be a children's prison here', they can now hold up their phone, and use that as their lens to look into the past.

I think we did quite a good job of finding places, because there's quite a lot of concrete blocks and buildings, where there's so much history that happened, but people don't see that.
Barney once upon a time trial#
“There was a lot of trial and error, figuring out what way works best to to bring the story to life, and to add to the location of Spike.


What was really unique about this project is that Spike Island was our stage. Producer Adele Keane speaks about the app’s development: "I worked with a really talented team of 3D designers, artists, animators - feeding them the content, and briefing them on art ideas in our direction. There has to be tremendous physical considerations in creating an experience like this in a setting like Spike Island - setting waypoints around the facility’s guided tour to allow users to view different sequences and animations, while respecting the historic surroundings and allowing users’ attention to revert to in-person tour guides.
